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In release builds I added UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE. If the script backend is Mono it works normally, if it is IL2CPP...
CDN service providers generally provide some ways to refresh the cache, you can try it. Or you use a custom web service to dynamically deliver...
About No need to manually create groups. I imagine that I only need to specify the asset list and the construction rules of Asset Bundles. The...
Sorry, fix the link https://issuetracker.unity3d.com/issues/the-released-assets-are-not-unloaded-when-resources-dot-unloadunusedassets-is-called...
1. Addressable does not solve the problem of unloading assets (which is essentially a problem of asset bundles)...
I've used Addressable, which is based on Asset Bundles. It cannot solve these problems, but it brings a lot of problems (synchronous asset loading...
thank you for your reply! 1. I hope I don’t need to deal with dependencies. For example, A and B Asset Bundles depend on C asset, and I hope I...
Asset Bundles are very, very difficult to use. 1. Need to manually manage Asset Bundles dependencies 2. Need to manually manage the size of Asset...
Unity is dead, UE is in power, and the world is prosperous at the age of sixty.
I implemented a custom loading logic based on Addressables, and then I found that Resources.UnloadUnusedAssets() can’t unload unused assets. After...
NavMesh (Pathfinding) Some APIs already support entities, of course, these APIs are still in the experimental stage....
filed a new bug report CASE IN-47541. Capsule.prefab depends on a texture from textures_assets_all.bundle. After releasing the Capsule.prefab,...
I've even come across locked folders, 2022.2.14f
Will there be two versions of the official package in the future? ECS version is supported, ECS version is not supported
Classes can be marked as partial, which can be created in Unity to generate .meta files. Source Generator works fine.
To create a default 2D project, it takes 15ms to compile a single script. Why? Unity version 2021.3.8
2021.3.6f1 The default empty project, when there is only one script, why does it take more than 15s to modify the compilation time of the script?...
I use HDRP and automatically quote com.unity.shadergraph@12.0, shadergraph is using Searcher 4.8.0, Searcher includes System.Memory.dll. I can't...
Addressables cache WebRequest cache AB, self-determined cache, cache cache problem, direct cache problem AB.
No, the bundle has platform attributes, such as shaders.