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This is working. I think almost perfect. First I unchild the transform make a reference to it's position then make it child back again. Then in...
The problem is that the root character object have animator with idle animation playing. If I don't unchild the transform the transform will move...
using UnityEngine; using System; using System.Collections; [RequireComponent(typeof(Animator))] public class IKControl : MonoBehaviour {...
Solved it on my own public void SpawnThroughPlane() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit;...
The script is attached to empty GameObject : using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine;...
The main goal is to turn lights on of when the player is inside a shadow. This is working fine but when running the game the object with the...
Here is the code for the Coroutine using System.Collections; using System.Collections.Generic; using UnityEngine; public class DimLights :...
When on is true the lights turning on false turning off. public void TurnLightsOn(bool on) { if (on) {...
For a start I try this script on the player hand child gameobject gameobject : The player have in his hand a child object and this object have...
When the player enter this dark area I want the lights to turn on automatic and if the player is getting out this area to the desert area in the...
Thank you. I will check it now.
I tried this for testing the apply root motion but it didn't fix the problem. using System.Collections; using System.Collections.Generic; using...
Any solution/s yet ? I'm using unity3d version 2020.3.22f personal Downloaded and imported the Animating Rigging package. And trying to work...
I tried to use it on my character and it's not working fine. I'm using the Interaction Pick Up 2-Handed scene. The Pick Up Box script I'm using...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SquadsGenerator : MonoBehaviour { public...
This is working with the square formation. The variable space make the object to be in square formation with equal space(gaps) between each one....
[IMG] Maybe using postprocessing to get this effect on the camera ? can't find any tutorials. Then after it I want to make specific objects...
I tried to download the asset in the end near the end I got error say some file is using other process. Then I tried to import and got all this...
private void Update() { if(Input.GetKeyDown(KeyCode.C)) { Camera cam = dronesCameras[Random.Range(0,...
Moving the line up solved it public void EnableCameras() { for (int i = 0; i < objectsToAddCameras.Length; i++) {...