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It's the latest version. I just installed Microverse and then Genesis and other assets from you on top. I just need a list of the dependencies.
Hello, when I install Genesis, I get these errors in console:...
I see, so will those art style generators / samplers be added to this asset, or will those be in another asset?
Hi, I'm considering buying it. It looks great. I just want to ask if it's possible for this asset to convert the texture I provide to a stylized...
Hi, I'm trying to use stylized material packs I bought from asset store with Surforge, but I can't add those materials to the materials list no...
Nevermind, it was because of the reason I thought it was. Missing Assembly definitions. I added all the Unity.Renderpipelines.* definitions to my...
Ok, I looked at Package Manager, and I can't find where the different packages of the same assets are held: [IMG] Is there a specific place they...
[IMG] I downloaded the asset and extracted Universal package. I'm using URP. Getting these errors. I tried on an empty project and these errors...
On further investigation, the thing I wanted to do is apparently possible with Mega Volume Select according to the videos in your website. But...
You mean I should post it as a new idea in uservoice page? Do I use Contact Support button for that? It's kind of unclear. Edit: Sent using that.
Hello, I have some questions regarding the asset. First of all, it's an amazing asset, lots of stuff included. - My first question is regarding...
That is definitely great news!
Thank you for considering it. And if you have plans to do more ships from age of sails, please do. Because I would buy them all in a heartbeat.
It got selected just moments after I put it on my wishlist. I immediately bought it. It's amazing. Although it would have been perfect if it had a...
It's on sale. I've been waiting a long time for this. Finally I bought it.
Looks like a good IK solution. I am using Morph3d(MCS).
Is this company still alive? All they've done is sell people expensive clothes that are poorly morphing for a barely game ready base mesh. I was...