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I am wondering if it is possible to create a browser MMO using Unity's WebGL build? By "MMO" I just mean a server runned WebGL game where many...
Thank you, I will check UNET - as well as check if Photon supports direct player to player connections.
I have no intentions of using a cloud service from anyone. Which makes me think; is it the Cloud service Photon wants payment for? If it is, it...
Bump IV
Because Photon wanted money? Am I missing something? :S I need an option that is 100% free. Regardless of number of clients I want per server....
Yes; I have attempted to search but I could not find any answer to my specific question(s). I am looking for an networking library to create a...
Appreciated! I will make sure to try it out and see if it can help me too :)
This one? https://www.assetstore.unity3d.com/en/#!/content/16641 If not, could you provide a direct link ? Thanks!
I've managed to fix this issue by avoiding creating any tiles in the Unity engine. I currently use a free 2D map creation software called "Tiled"...
The easiest way I can imagine doing this, is to have a (or more) wall parts that is above the secret room to disappear when entering it. Imagine...
I have solved the problem - or at least I have made a functional script and separated each floor with layers. I wrote a somewhat detailed...
Finally managed to have multiple floors and a roof in a building. I will have to do some adjustments to prevent being able to see inside other...
Greetings! I am looking around for different solutions in solving a challenge that is ahead of me. I am looking for a way to handle multiple...
Weird... Did you use the Animator/Animation tool or did you manually script the entire animation? How is it handled? This is very weird as I have...
Currently in the process of rebuilding code. I have discovered a tool for creating maps very easily, which means I can focus on the programming...
Sweet! I knew there had to be something better than what I used. Learn something new every day :) Hope it works for siddharth too!
Isn't supported - is difficult to implement that? One would think it would be just as easy as flipping an sprite in Unity (inverting the face...
I have tested the demos, and the ones I have tried worked fine after having to manually add the layers and set spritetile sorting layers. The same...
The map is not that big. Only 64x64 Tiles - 32x32 Size. Starting the editor is practically instant, however when I load the map (in the game, not...