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I have multiple gui screen in my game whith TextMeshPro for texts, that all use same sprite atlas. I have very many different places in code where...
Will it works for sprites in 2D game? I am using regular sprites so they are basically quads.
>change it to the derivate through inspector debug mode Wow, that's just great! Thank you! Very unobivious thing. I am making enemies and have...
I am having a hard time to place text above the marking rectangle. The hack with font tag does not really changes anything. I have placed the font...
Is it possible to blur the mark border? Would be nice for my gui-case. [IMG]
Some terrains are rendered wrong in build. Fill texture is rendered fine in Editor, with regular repeating pattern. But in build in some places of...
Bug: LeanLocalization makes scene dirty after scene is played. It does not really breaks anything, but is very annoying because it is not clear if...
Is it possible to use combining characters in text_mesh_pro? I have pasted some examples into std english fonts, but it does not work "out of the...
Hi, i want to move my Localization phrases out of scene into prefabs, to use across multiple scenes. I have heavily used forward slashes to...
Hi, i have a little bit strange behavior on pause: Game freezes with exceptions like this: [Error] transform.position assign attempt for 'Husky'...
Oh... i am making inventory for my RPG game. So i ended up with [Serializable] MyItem and Player with inventory as List<MyItem> and some slots...
Hi, i have some strange warning on start. Actually everything works fine, but some Init code makes RenderTextureFormat.ARGB1555 textures, which...
@Baste Well thank you, i am probably stuck on unity 2018.2 untill release so i am not really familiar with new input system. I am using InControl...
@Laperen Im am making a sword fighting for a platformer game, and it needs much precision and debug. It is played by controller in first. So i...
I want to pause/unpause game by joystick. I mean not setting timeScale = 0, but the "real" unity-built-in pause, that will be done by pressing...
I am not sure about new prefab sys, but the same issue happens by copying a terrain. It was already discussed in in posts #1365 etc....
@luispedrofonseca You are right: just tested 2000+ parallax sprites in your system and in self made primitive traditional sprite moving parallax...
@luispedrofonseca Oh, sounds well. What was approximately amount of sprites in tests on iPhone S? In my case, i am not targeting mobile, but...
I have some fears about performance using parallax system in pro-camera-2d. Parallax system is implemented by using multiple cameras (10-20 in my...
I am using 1 camera for 1 layer and have a bad feeling about this. Tests run well, but may be there is soma technical hidden stuff, i should be...