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Hello everyone! I apologize for being absent. I really appreciate each and every one of you for your support. A number of major events recently...
Hello! To solve this problem, make sure both water boxes have the tag "Water" and the layer "Water". Then, in the Player Controller component on...
Hello! The ninja should definitely be able to grab the ledge of a cube, so I wonder what could be happening here! Did you follow the "Setting Up...
Unfortunately, this is not possible in the current build. I'm sorry! Hello! Mobile inputs can be implemented very easily using a separate asset...
So sorry for the late reply guys!! Hello! A dialogue system can be implemented into this very easily! I don't have any tutorials on how to do it...
Awesome! My pleasure :D
Hey, thanks for the question! This actually can be fixed within the Unity Editor :D All you have to do is select the LedgeClimbNinja.FBX file...
Wow! Your project sounds really exciting! I love that you're going for a Mario 64-like style. This is exactly the kind of game I would want to...
Hmm, maybe the animator was relying on the root motion from the animations for vertical movement. My animations have root motion built-in just in...
Sorry for the late reply! That's great you've been able to make it work for you :) I unfortunately haven't had enough time lately to complete that...
Hello! Adding special jumps like this would require some coding. I can do this for you then let you know what code to add, but it'll take me a...
Hello! Unfortunately, my asset is programmed for upright movement, so it would not work with a spherical gravity map like that. I'm very sorry :(
Hmm, if you disabled sliding completely then the only downward force being applied to the character is gravity. Is your stage using a mesh...
Hi! I believe the fix from my previous post will solve this problem as well. Give it a try :)
OK! So I reworked the code and believe I was able to find a fix for this :) Just open up the PlayerController.cs script then replace the "void...
I haven't been able to reproduce this, but the FallDamage function is called from FixedUpdate. Maybe calling it from the regular Update function...
Hey, thanks for the questions! 1) You do have the latest version! I just swapped out the video on the asset store page in February :) 2)...
You're very welcome! :D
Hi, thanks for the question! The Simple Input System is very easy to integrate actually. The first thing you need to do is download it into your...
Thank you! I'm so glad to hear that :D