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I've been having an issue with object masks: [ATTACH] [ATTACH] A selector is creating the mask from the noise map. I've made sure to check that...
How does an older version of Unity work with porting to newly released platforms moving forward? Will a user be able to build to the next iPhone,...
If you're going to use just a plane object then you should be using a terrain component, since using grass terrain details that are painted onto...
I would use GPUInstancer instead of VSPRO. VSPRO's original creator abandoned the asset a while ago. There is some support and development going...
I got the colormap to work during runtime, and then the build. There was an issue to overcome if you were generating the colormap during runtime...
I actually wrote a fix to this @mr_president @StaggartCreations can check the recent private conversation for a solution. Assuming my fix doesn't...
@StaggartCreations Hey Staggart! I was wondering what colorspace you demo all of your scenes with? I seem to have been defaulting to linear this...
Hi, I noticed that pathfinding causes tile seams if you're trying to stamp to make rivers. I played around with some noise and found a new...
Hi, @MUGIK I wanted to ask a few questions before purchasing this asset. I've tried the Amplify Impostors asset and it has a couple of major...
On my end, unchecking 'Draw Instanced' for my terrain made sure that it was seen correctly by camera, so the colormap was generated appropriately...
So the way I see to solve it is since I'm calculating wind direction and magnitude changes outside of the grass shader, I can just use that math...
Hey Staggart! I'm looking through the new contents and I'm trying to find the support for dynamic wind speeds mentioned. Did you manage to change...
Hi! Awesome work! I'm currently trying to make dynamic wind work with this shader. I updated it since I saw in the 'other changes' section that it...
Turns out the terrains were being drawn as instances which breaks the ability to take a picture of them in build.
I've come across an issue where if I render a camera snapshot to a texture in build I can't see the terrain that it should be seeing. With all of...
Hello I'm currently trying to figure out why taking a snapshot with a camera and applying it to a render texture is working in editor but not in...
I've been looking at solutions for volumetric fog on the lightweight render pipeline. And I'm having trouble duplicating this volume fog box in...
Ok so I understand the order(I think). Right now I just want to double check with you the expert whether or not using the Unity provided formula...
Thank you so much for your reply! I understand now how GetData will fix the problem of timing, thank you. I look to FFT largely diffferent...
Hello. I'm running a loop that jumps to every 1/12 sec in audio (30 times) and instantly does an FFT window, and jumps to the next 1/12 and does...