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Same here, I upgraded an older project to unity 2017.3.1p4 and the quality settings get reset everytime I build
I too cleared the occlusion data and the crash disappears on iOS. using 5.4.3f1, it seems to be around profile data. However, I tested baking...
What worked for me is not only setting the Canvas.enabled=true, but also turning the CanvasScaler.enabled=true. design the panel and then disable...
Same here, more than 2 days no response
I am having the same issue now, months later. We're you able to resolve this issue
I am having the same issue and have put a support ticket in and it has not been answered
Unfortunately I don't have the stack and it is no longer crashing. Thing to remember is that this was the ios sandbox, I made an attempt to...
I had a bug in my code that caused a crash in ProcessPurchase before I could return PurchaseProcessingResult.Complete Now every time after...
# *.dll is ignored by the gitignore_global.txt when using SourceTree # The rule below allows for the needed IAP plugins to be added to the...
Break the prefab. Seems to me this should break the link, but it doesn't. Next break the link to the original prefab by creating a new one to...
Would like the cost too before committing
Hi David, haven't been here in a while. I do not do anything special, I am using a C# project and I do not override the defines. I use the...
I use the mobile single stick control prefab that comes with the standard cross platform assets
When I compile in the Unity Cloud for iOS and download the app, the Joysticks don't move. But, if I compile with the iOS build on my mac the...