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In my game I am using the Unity Terrain to add hills, mountains etc. I have enemies of different sizes that is supposed to just walk around a bit...
Thank you, that helped me in the right direction
Using the sample in 2.9.4 I have made a few changes: I replaced the SphereCollider with MeshCollider in the Sphere object (the planet) I added a...
I have seen other threads about the same, but I am having a hard time getting it working I have seen the SphericalSurfaceFollow sample, but when...
I just updated the hub today and found this thread as I feel the same way. I don't like this dark mode. At least you're not spending a lot of time...
I'm having the same problem, except mine is easier to reproduce: 1. Click the play icon That's it. No debugger is attached. I just started...
I'm trying to use some purchased Unity materials on imported fbx files, but for some reason it doesn't seem to work and Google doesn't seem to...
I also just started seeing this error about missing folder today after moving the package SimpleInput from it's default folder to a different...
I'm currently using version 20.20.2.2f1 and the newest version of Visual Studio Community 2019 (16.8.4) In my project I'm using SimpleInput found...
Hi I'm building a 3D game where the player can place (drag and drop) tracks on the sand, but not in the water (sorry, bridges will get no support...
Thank you so much, I completely forgot about that one
Hi I know there have been tons of threads like this and I have read most of them, but none of them gives an answer to my problem. They all seems...
Hi I'm currently having a problem where two objects that looks like they are in the same position, but they are for some unknown reason not...
Today I just upgraded to Unity 5.3.4f1 I'm not sure if this problem was present earlier as I didn't have any OnCollisionEnter events in my project...
Thanks, but it doesn't seem to make any difference. The SetDirty(map) code is called when making a chance, but Unity still does not register any...
I have a simple object with an array of data: [Serializable] public class MapGenerator : MonoBehaviour { [SerializeField] private int...
Delete this thread. Belongs to different area! :oops:
I have searched on Google a lot for some ideas on how to do some destructible terrain in a bit the same ways as done in the Worms game. I can see...
I have a problem here that I'm not sure how to explain and I'm not sure how to search for other threads from someone with the same problem. I'm...