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I experience the same problem. Any feedback from Unity when this will get fixed?
Hey I checked the most recent updates (btw: thank you for constantly updating and improving this great asset!) and saw this: 4.0.5 ... Fixed...
Did you guys try setting the property RaycastCommand.physicsScene? I think they added it with 2021.2
Ah cool, I didn't know this switch. Here is how it looks like with the runtime theme. There is no border/padding set, so I assume it is a bug,...
Hey thanks for your answer! I am using 2021.2.14 but I also tried 2022.1.0b11. afaik 2022.2 is not in beta yet. See the attached screenshot: I...
I would like to use the UI Toolkit during runtime. I am aware it is still in beta and has some bugs, so I am not sure if this is a bug or if I am...
Hey Phong, thanks for your interest! The longer I think about it, the more I have the opinion that there is way too much to change to get it...
Of course I don't expect that the TextMesh will get baked. I did expect that the GameObject with the TextMesh gets copied "as it is". Yes I saw...
Hey I bought MeshBaker and have two questions (feel free to redirect me to the docs as I didn't read all of it yet): 1. Combining my model with...
Hey, the terrain component seems to still have bugs with its colliders: on the planet there are stripes where no colliders get generated. At this...
Unfortunately the players are able to built their own structures in our game, so we cannot avoid this kind of level geometry. But the idea with...
Hello, I am going to use CMF for my game and like it very much. There is one problem I found that I would like to ask if it is easy to solve....
I have a bug report concerning the SgtTerrainCollider component: at some locations on the planet there are 'gaps' or 'missing chunks'. This is...
So for me editing the terrain is only changing the underlying height map and triggering the terrain mesh generator to update. Nvm I think I found...
Hey, thanks for the great SgtTerrainPlanet component, it builds/renders planets in really super fast speed! I have two questions regarding it: -...
That sounds pretty good and I can of course adjust the draw distance on our side. We are currently using the Built-In pipeline. But if you say...
Hello, I am searching for a volumetric clouds solution for spherical planets and I saw that your clouds support it (in a demo video earlier in...
[IMG] In the video to your awesome asset you show a star with these bright and dark patches. Left is the star from the demo scene, but I am not...
Ok thanks. I created a sub class of the Attribute class that defines specific constructors for my usage, like that public class...
After some trial and error I found the problem: we are using attributes like that [DefaultValue(new int[2] { 2, 5 })] public int[] Variable {...