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My whole project builds on the Vector Graphics Package. So far the package is doing a great job and I'm very glad it exists! :) But now I...
SOLVED Sorry, noob-question! :p Just don't use the original OnScreenStick script, but make a copy and adjust OnPointerUp there. Something like...
I'm not the thread starter and didn't want to start a new one if the issue has already been discussed multiple times here and hasn't been answered...
Is there a way that a on-screen stick (Unity Input System) doesn't snap back to its original position on pointer up?
Same here! [IMG] Is there now a real/official solution for this issue? Semi_Human code snippet doesn't work for me.
SOLVED First, you pack the individual textures together into an atlas: Texture2D textureAtlas = new Texture2D(2048, 2048); Rect[] rects; rects =...
Hello dear community! I generate sprites with Vector Graphics package for the Texture Sheet Animation module from some Particle Systems: //...
Hello Kurt-Dekker and richardkettlewell and thanks for your quick reply! I'm currently developing a 2D space exploration game with real world...
Hello dear community! Why is the maximum particle (start) size limited to 100000? And is there a way around this limitation? Warm greetings,...