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I can confirm unchecking PlayerSettings>Resolution and Presentation>Optimized Frame Pacing fixed for me too at version (2022.3.14f)
same here, ano of you found something guys?
I can confirm that I'm having the same issue on 2020.3.35f LTS. I attached a logcat screenshot for help. [ATTACH]
Just to you guys know, I'm facing the exact same problem as Olegleg mentioned. I am trying to Acknowledge the purchase on server, right after I...
The performance of 2D Lights are REALLY bad and can't be used in a serious game, I have a MMORPG with a big map. I placed about 30 Lights over the...
Same here, also work fine on previous versions... stopped working on 2019.3.0f
I am facing the same issue, also in 2019.3.6 The error is: Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found My game can't...
Hey guys, I am trying to create a Tile using the new Tilemap system, that when a paint this tile automatically paints other 2 tiles for me. Think...
Same problem here, it happens when you set the resolution using code as well
I got it working a few minutes ago, I had to take the System.Data.dll from this path: "C:\Program...
Have you found a solution? I am having the same problem
Hi, can you tell me how did you solved It? Thanks
hello, I'm having the same problem either, did you guys found a solution ?
same problem here, anyone knows how to solve it ? about 30/36 players here
tungchengvn, where can I place this reconnect function, since my scene changes when player disconnects? Thanks.
Not sure if it is a bug, but I am facing the same "problem". Before the patch it was working fine. Now, when players quits the game, i get this...
I think I found my own answer, I will post here in case anyone need. From Unity's Docs: "By default, Commands are sent on channel zero - the...
When we use, e.g. [NetworkSettings(channel = 2)] on a NetworkBehaviour class, the [Command] and [ClientRpc] will be sent using channel 2 as well...
@FStar hey, about what you said: "I'm not sure if it is best to send one row of tiles for each tile the player moves or to send much larger chunks...
Hello @Rati have you found a solution?