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I have some weird behavior with hingejoint2D and several fixedjoints attached to each other. if i have a motorized hingejoint2d attached to a...
First of all, thanks for you work. This plugin is awsome. With the google sheet thing, it is very easy to use. BUT it would be awsome and very...
I have the same problem. Did you manage to make it run automatically? At least if I could have a way to build automatically, it would save me a...
Same thing for me. Can you tell me more with that "build processing" solution?
Hello, In my game, I have an helicopter that carries different rigidbodies. The helicopter is attaching rigidbodies with a fixedJoint2D. Id like...
I just discovered that we can define void OnCollisionXXX() without Collision2D argument (which is not documented anywhere!!). I was expecting that...
Hello Robdon, do you still have GCAllocs on your targeted hardware? I still have a lot of GC.Alloc even if I use GetContacts inside...
Hello, Thanks for your reply! Both of my timestep settings are set at 0.02 and I don't want to change that. If I set targetframerate to 30fps, it...
Hello, I want my game to be rendered at 30fps, but I want fast physics update to avoid glitches. To do so, I've put Application.targetFrameRate =...
Hello, My game has 2 big game objects made of several gameobjects with colliders and rigidbody2ds. When they collide together, the objects are...
Hello, I figured out that if I select a GO from the hierarchy that has no components, the game almost fast as on mobile. Inspector with lots of...
Hello, In my game, I need to have a very low fixed timestep (0.02) to avoid physics glitches. When objects collides together, there are damaged...
thank you very much! :) However, I tried my game with on my "old" android nexus 5 (2013) and it seems slower with MT enabled. Do you think it...
Hello, We want to use multithreading to increase the performance so we can lower the fixed timestep. In our game, we have a rope made of about 30...
I have a straight line with 2 points. I would like the width to be 1 at the startpoint and 300 at the endpoints but the width is the same for the...
Yes indeed, and there is also the Physics2D.GetContacts static method and others. But I was just wondering why there is no contactFilter for...
Hello, Im trying to filter the collisions in my OnCollisionEnter2D callback function, but GetContacts on Collision2D has no overload method with...
I had a very strange issue when I was pressing "home" or "window management" android buttons from my game and then starting the game from icon...
Hello, I see a lot of lag spikes with "Unaccounted" taking 50% of the CPU in the profiler with my ipad mini. Any clue what this could be?
only one of the two objects has a rigidbody. afaik, I can set collision detection on rigidbodies only ?