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I did not and moved on from trying to use Addressables for that project unfortunately.
After following these steps, my project builds but I get this exception when I try to launch it on device: java.lang.RuntimeException: Unable to...
Hello, we recently updated Unity IAP from 2.0.6 to 3.2.2 and also have noticed a spike of "NoProductsAvailable" errors for our release that was...
Hello, while using the BWF BadWord mask using the default regex checks (not Simple Check) I noticed that the string "AM" is being filtered. I...
I tried moving the builtinshader.bundle from Library/com.unity.addressables/Android/Android into Assets/StreamingAssets, but had no luck. I get...
I'm running into this now as well.It seems if I delete the Default Local Group then the builtinshader dependency gets added back to my Test Asset...
I seem to have found the answer. I had to uncheck the "Include Resources Folders" toggle for the "Built In Data" group (see attached screenshot)....
I've been testing out Addressables in an existing project which made use of asset bundles for providing remote content to players via a CDN. As a...
Same issue here.
Hey there, we actually got a message late last night from Amazon who fixed the issue. What had happened is our IAPs were marked "Approved", but...
As the title says, our IAPs are working when we install our Live App Testing build, but not when downloading the live build from the appstore. Are...
Thanks. We'll keep an eye out for the fix.
Bumping as this is still occurring in 5.4.0.b9.
On Android builds, UI input only seems to work if you have one finger on the screen and then tap on the UI element (2 fingers on the screen...
Thanks for the response Alexey and for the heads up regarding the iOS forums! Our Application.targetFrameRate is indeed set to 30 FPS, but...
Had another unfruitful day looking at this yesterday. Anyone out there have any clues?
We have a puzzling issue where our game (an endless runner/side scroller) appears to run smoother when the profiler is attached to our iPad 2 (our...
I just fixed an issue with Unity Remote 4 on an iPhone 5. Remote was starting in landscape, but upon hitting play in the editor the game would be...