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Please make a backport-fix for 5.3.6 users. ;( I found that it is working properly at 5.4... but we just updated unity from 5.1.3, we can't update...
Having same issue here. We'd really love to spend amount of "computer"'s time by using software decompression if it looks good in every platform...
nope, you can't use 5.2.1p3, if you care about performance specially in mobile device. use 5.1.3 or 5.1.4. or you can use 5.3 beta. there were...
if you care about performance, and if you build a enough complex ui, 5.2.x is not a option for you. there was a huge performance regression since...
I hope it too... till the performance regression is fixed, those shiny, new unity versions are not even a option for us.
try 5.2.1p1. According to this, http://forum.unity3d.com/threads/a-naive-raycast-problem-solution-for-people-who-are-tired-enough.358246/ it has...
it's about when you use multi canvases with multi sorting layers.
thanks for your info. and please make a good patch note next time since i couldn't find any note about it. :)
*Notice. it may not fit with you're case. i'm not a unity guy who has responsible for write right code for everyone. but you could get a idea from...
I reported that (Case 707026). and i've got a answer from Tim C, it has been fixed at 5.3. But seriously, 5.3? it's december. i've already...
It's Case 726055 currently, and it is happened before 5.1 at case 707026.
i already report it. i guess you guys miss include this one from previous version. check eventsystem's raycastcomparer. when i check the bitbucket...
I think that this is a must have feature. In current status of new UI, to do camera effect on ui, there is way that switching canvas to world...
In mobile device, clickCount is always 1. please fix this issue. i used iphone5 and i could see this bug in various device too.