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do we have to rebuy this now?
ah ok thanks for trying then
seeing as I have bought all your assets at full price can you not make you boar on sale as well to at least give the people who support you the...
hi, can this work on any 3dmesh ie not only the humans provided in your asset?
SS
anyway great first release. played it a bit now and found a few bugs. Basically on this stage enemies started spawning for m the bottom forest....
Nice! Lol you must give the link https://www.assetstore.unity3d.com/en/#!/content/75082
Magical! :D I am trying to build my exe standalone version to run, but getting the following errors, preventing it from building:...
Nice have added to wish list! One last question, can I record normal non-360 3d video? I want to just record the 3rd person controller walking...
Yes! the 4k cinema version got its 4k stamp of approval :) the native version hasn't yet, but i uploaded that after so probably still processing....
Thanks for the quick reply. Yeah thought the video card was the issue, so no biggie it is getting old now. I just wanted to render 8k so that i...
Hey John Bought your asset today and works well except for two issues. I render out 4k 360 video, create and mp4 and inject it. Upload it to...
Haha k cool thanks
Hey dude, looks great. I own you horse mount asset, is that compatible with this to put a rider on the dragons?
Hi song, asset looks cool. What is going to be different in V4, as I see you mention it on the changelog. thanks
hey , trying this out but getting a black screen?
hi do you have any demo videos of what this can actually do at runtime. while I appreciate the details tutorials in the backend, i'm still not...
Not really sure what this is supposed to be or used for without a video showing us? Currently it just seems like it creates UI elements using a...
Lol sorry was a bit vague. Im doing an arch viz project where i want the user to be able to jump between rooms using the GUI, so bedroom, lounge,...
Hi, im looking for an asset that allows me to shift my FPSPlayer camera (standard unity one) around the scene, does your asset do this? Thanks