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Man that's a goofy thing for me to forget about! Thanks so much for your assistance, I have no idea how long I would have been trying to figure...
I have the following function generate a custom shape for a mesh: void CreateShape() { float seed = Random.Range(-100000, 100000);...
Multiplayer Game Devlopment is going to almost certainly be harder than you think it is, if you have not tried it before. My personal experience...
To anyone in the future that may have this question, this may help: How to tell if a GameObject is an instance or a prefab? - Questions & Answers...
I am newish to the animator and have made a game where the characters are each composed of static parts (For example, each of their feet, lower...
Not a pro, but I think your best strategy would be to use Physics.OverlapSphere to get all objects within range, and check for colliders that way....
As you may know, you can save a blender file to your unity project's assets folder, and unity will automatically export that file for you. Right...
I am using mirror networking to make my game multiplayer. One of the components in mirror is the NetworkIdentity, which must be assigned to a...
I am working on a game where players work together inside of an aircraft to evade or destroy enemy aircraft. One of the mechanics I imagined for...
I am making a game where players work together to try to protect a blimp using various planes. I plan for the blimp to move at around 600 meters...
Note: I am not expert with unity operations itself, and have not downloaded any updates for over a year, so I have no idea what exactly could be...
So, I am working on a game where players work together to control a plane. I have not begun heavy development yet, but am planning to implement...
I am building a game where you fly a plane with up to 4 of your friends and work with ~4-9 other groups of random people in their own planes to...
I am making a game in which spaceships have weapons that spawn bullets. The weapons will refer to the spaceship and will fire their weapons (if...
Oh, Ok! In hindsight, that makes total sense, I have no idea why I was thinking that since the IEnumerator was in a scriptable object that was not...
Oh wait, that would mean that even though I wrote the code for the coroutine in another script, the coroutine itself is "in" the object that...
This is the function that runs the enumerator when a button is pressed. I do believe I did everything correctly, BUT the function is on a...
UPDATE: It appears as if all Wait methods cause my Enumerator to just stop and not run any code after it, so something majorly funky is happening....
I think this is either A: A really weird quirk of the C# programming language or B: Unity itself is having issues. I dont think its B because...
I thou I thought this was the case myself, but it seems as if it is not the case. Let me show you my Debugging code, and the results. Here is...