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Bump @Tanya_Li Will we ever be able to get the actual boundary points via OpenXR? :(
Any news @aleksandrk ? :oops:
Any ideas about a potential ETA?:)
@Tanya_Li So TryGetBoundaryPoints still returns the play area and not the boundary points? But the 4 points as well as the rotation of said play...
@VRDave_Unity @vrdave We need to implement our own chaperone system/boundary visualization and obviously would like to be hardware agnostic,...
@VRDave_Unity Can you confirm that you get the actual boundary points or is it still just the 4 corner points of the play area instead?
The problem is that TryGetBoundaryPoints doesn't return the boundaries, but always just the 4 corner points of the play area. Oh, and side from...
@aaron-PlayQ Did you ever figure this out? :)
Thanks so much
@StayTalm @StayTalm_Unity Bump. As it's not possible to get the actual boundaries via OpenXR, is there any solution for this?
@aleksandrk Thanks for being so active in this thread. Any new info maybe when the planned fix might hit 2021 LTS? The build times are a crippling...
@Tanya_Li Bump :(
Hi guys! Even with the help on here https://docs.unity.cn/2021.2/Documentation/Manual/upm-errors.html I just can't seem to get this working. My...
We also went from 10-30min up to 7h when building addressables, if we leave in all shaders/keywords. We created an automated step where all...
+1 Building Addressables / compiling shaders takes forever currently. :(
Would also need this. :/ @StayTalm @StayTalm_Unity
Any updates on this @Cazforshort @Iron-Warrior ? :/
@ben_sheftel Did you ever find a good solution for this via OpenXR?
Is this still the case @Tanya_Li ? We really need a way to access the boundary points via OpenXR. :/
Yeah, from what I've heard from people who are actually using this in production, they are just doing all dynamic, separated bundles and when...