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Hi, Reading this page about parallel import https://docs.unity3d.com/Manual/ParallelImport.html it seems Unity is only able to import image and...
For the record I had to delete everything open a Powershell admin prompt and writing sc.exe delete "Unity Accelerator" and reboot my computer so...
Yeah, when you have a bug with Accelerator, so you try to bump it to the last version and then the installer is buggy and you have to spend a few...
Hi, Is it possible to make the editor pause when a particular thing change? (transform values, Script active state etc..). In a way something...
Hi, I would like to crate a custom node editor with my own nodes and operators to support the use case that I have at my company. Does the...
While it can work, I am not sure this will scale very well. This will result in a lot of hardcoded string in every graph that can't even be...
Sweet. Does every transition in every graph will receive the event? In that case I probably need to use one of the argument to avoid that?
Hi, I am playing with visual scripting and I have difficulties understanding how state and transition should world. together. I would like to...
Note: I have a dual GPU configuration. A RTX 3050 and a integrated Intel GPU.
Hi, I am investigating a performance drop on the software I am working. There are simulators with in some multiples windows and multiples...
Hi, Is it possible to run some Roslyn analyzers for only a part of the codebase I am working on? In particular I would want to progressively...
EDIT: Problem solved. My bad, we had a script that overwritten our preferences and always changed back my accelerator IP to a slow server. Hi...
Hi, I am debugging a scene where a camera don't render some objects while it should. I managed to reduce the scope to an occluding problem. There...
Yeah I kinda agree. Still as a dev, not even glancing over the diff before committing sound just wrong to me. I wonder if it worth a shot of...
Hi, Is this possible to use UnityYAMLMerge to filter diffs for use in VCS software? My issue is that when modifying a scene, for example, I have...