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Thank you for the insight on this, I agree with the simple is better strategy because a lot of times I tend to over think the issues at hand. I...
bump
So I was viewing the finite AI state machine that uses the delegate system for actions and states, and I was wondering if this would be the best...
nevermind! i solved it myself, instead of using hit.transform.position on line 107, use hit.point
So I was using object pooling for some bullets on a gun script i made because i started off doing the normal destroying thing, but now I'm into...
So I'm not very good with physical movement programming and had a few questions, Right now I'm simply trying to make an object spin on one axis...
thank you both for the responses, apparently it wasn't the coding at all, one of my friends who used the arrows, flipped the ui sprite on the y so...
So after a late night of work, I start working on a very simple menu loop, the player taps on an arrow and it loops through an array of images one...
Yeah I tried that but am having the same issue it seems
So I'm trying to use playerprefs for basic score for several levels, options and so on, which has been working really well. However I'm having...
Thank you for the link! I've been working with Interfaces a bit and trying to use them for the needed purpose, and I have a very basic one using...
Do you have an example by chance?
Thank you for the replies, ill give your ideas a shot!
Hello, I have a basic inventory system that is using scriptable objects to sort things into a simple ui slot system. I am having trouble coming up...
Just a random learning question I wanted to ask for the day, it's just something I've been wondering.
Thank you all for the replies and the helpful info, I've just been seeing it a lot in other peoples work and was curious!
This may seem like a really noobish question but what is the purpose of creating your own namespace and or framework? How would one go about doing...
I guess an alternate way of doing this (which is probably not the most efficient way), is by doing it by collider aka TriggerEnter. Since you have...