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This may or may not be a desired behavior. But I was expecting it to resume a Stop()ed agent. Plus it seems to me that there is no way I can tell...
Thanks @screenname_taken, I was also reading http://docs.unity3d.com/Manual/ExecutionOrder.html, and got a little bit more confused over the...
@DanielQuick Thanks. Re:3.: What is the difference between using LateUpdate() and put the camera movement code at the bottom of Update()? I think...
Thanks Andrew for taking time. Not sure if I misunderstand your meaning, but I think Culling Mask only affects rendering. Raycasts are in the...
I'm trying to have events working on triggers with colliders in different layers, which are overlapping each other from camera. What I tried: *...