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Yeah, in 2023.2 it's still an issue. I've had to just completely disable rumble on a gamepad until they can fix this.
You make good points and I get why some people might want to use scene names, I'm not really arguing against them. My argument is that the...
Pretty much the title here. Why on earth in the scene management API are scenes loaded by name and not build index? Why does this differ from...
Yep, got the exact same issue. Using an Xbox One controller. Basically halves my frame-rate from 200fps to 100. It's absurd.
I've noticed the exact same issue. Calling gamepad.SetMotorSpeeds basically halves my frame-rate. Really hoping someone at Unity sees this and...
Same, any update? We just tried to implement a variable font and discovered Unity has zero support for it. Seems like a bit of an oversight...
Oh interesting, good to know! Thank you. In the meantime I've made a custom menu option to group a selection of nodes, but a fix for this would...
I'm using the UnityEngine.Experimental.GraphViewAPI in for a project, but I can't seem to drop more than one or two nodes into a Group element:...
Thought I'd chime in here regarding the Wait (Complete) issue that occurs in a situation like this where calling "Dialoguer.ContinueDialogue()"...