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Yes, I agree it would be too thin as it is now. That's why we're working on more stuff. Even then, it will be a small arcade game like Bit Trip...
After receiving awesome praise for Neon Drive, both from Apple and our players, we've decided to make a PC/Mac/Linux version. We don't want to...
Happy holidays everyone! After receiving great feedback for our iOS game Neon Drive, both from Apple and our players, we've decided to make a...
I forgot to post here when we've made a major update for Neon Drive. New stuff: - a new car - 2 new levels - checkpoints - 3 difficulty modes...
Neon Drive is now available in the AppStore https://itunes.apple.com/app/neon-drive-80s-style-arcade/id1042326602?mt=8 Looking forward to the...
Yes, we solved it. Forgot to update this thread. We first reverted back to Unity 5.1. and the spikes were rarer and smaller (around 90ms). Then we...
In player settings, uncheck "Automatic Graphics API" and you'll see the Metal/OpenGLES2 options.
Hello everyone, We're proud to show you our new iOS game Neon Drive! Neon Drive is an obstacle-dodging game like you've never seen before. It...
Yes you can open your project with Unity 5.1. We did that and the performance was better. But in the end, it turned out that the large spike we...
Is it possible that the GC causes problems on iOS only and not on android? On android, the largest spike we've ever seen is 60ms. On iOS about...
Similar issue here: http://forum.unity3d.com/threads/ios9-unity5-2-extreme-random-spikes-in-profiler.361809/
The garbage allocation seen in the profiler pics is from a FPS_Display script and some Time_trail script. We've made a new build without any of...
Hello, We're struggling with an issue. Our game is a fast paced 3D arcade game. When built for iOS, we're experiencing some major hiccups which...