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the problem with playfab is how restricted the API, feels uncomplete on most part, gamespark much more polished and ready, but i just hope they...
ah thanks for the clear explanation, i'll try to change the code a bit edit : yeap , you are absolutely correct !, it works fine now, thanks for...
ah yes sorry, i'm not describe the object the object that "hit" the hit point simply move with transform.translate, its also have collider which...
nope, we set the rigidbody as static
we're working with unity 2017.2.0f3 in our game , we use Unity primitive object as a hit point, and it'll register point with OnTriggerEnter on...
so on my latest post that i asked, eventually i try to make my own custom camera, it works like i want it to, but unfortunately i can't/too lazy/...
sorry for late reply, just wanna say THANK YOU !, for the clear explanation of everything and great example code i just got the time to tinker...
you are correct, thats why i said on the previous post that i don't know how i screw it up lol, i supposedly use vector3.forward but again while...
is there any way to make the camera following the object rotation on 1 axis with this plugin?, so far reading the documentation seems theres no...
SO.... while this is not the best solution...like ever lol, but for now i think this is sufficient, its not a real solution, just my hacky...
it meant to lock the rotation only rotate on certain axis, which in my case is Z, if i'm not use it, all of the axis regardless used the vector3...
probably, but i do tinker with your code again, which work but with the same problem i got from my first code, which is on certain point , it'll...
agreed, i also barely understand it, but so far theres no better solution for it and i also try your code and modify it accordingly, unfortunately...
unfortunately it didnt work, theres 3 problems i see using it, heres the snippet of the code...
because i do indeed only want it to move by Z axis , which afaik its the only way to do, the slerp somehow wont do it thanks for the clear and...
hello good people of unity forum, i had this problem with a script that i made, i want to made a basic on-rail movement for object, it succeed...
hey guys , i previously use other tween asset, try to use DotTween because for some reason i can't find solution for my probvlem within said other...
anyway i've been able to found the problem myself, i forgot you can simply clamp value, and thats exactly what i did, just clamp the velocity...
i tried this asset for mobile, while its working wonderfully on iOS (iphone 5s) , on Android on the other hand, the performance impact is...
yes, i'm using joystick prefab provided in your asset