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i changed to Placement Source to Custom, and play around with the rect X and Y, but still no luck, the problem still exist.
Hi, the fullscreen seem not worked as expected, this is my normal game view: [ATTACH] When Hit F10: [ATTACH] it seem zoom in pls advise Unity...
I have this warning when explore a gameObject: BoxColliders does not support negative scale or size. The effective box size has been forced...
Do i need to add "Exploder" tag?
I follow the quick start guide to setup my scene, but I have this issue : UnityException: Tag: Exploder is not defined. Unity ver 2020.3.18 [ATTACH]
when trigger ExploderSingleton.Instance.ExplodeObject(gameObject), I having the following issue: Mesh is not readable [ATTACH]
Homing on XZ plane not working. [ATTACH] the enemy bullet is not chasing my player, it spawn away from player.
How to use my own prefab (3d) as a bullet
can support 3D game?