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Tried this and it works without any problems so far. This solution is definitely preferable to anything I could come up with on my own. Thank you...
This seems to be a feature added in URP 14. The project i am working on is using URP 12 so this is definitely not the issue in my case
As a follow-up regarding pixel/vertex lights: The limit for pixel lights was set to maximum (which seems to be 8) I made a new setup with a giant...
I seem to have found a possible cause for this issue where point lights stop working: This has been reproducable for me by generating a baked...