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This is exactly what we needed. We are making some shooting game with fast moving projectiles that can't be neither colliders nor triggers because...
Thanks everyone, I've been preparing an editor-driven FSM heavily based on PropertyDrawers, and found the necessity of having a...
Hello, I know this is an old post, but did any of you come with a satisfactory answer? We are now trying with EditorApplication.DelayedCall....
Hello, I had the same problem, but found that it was caused by a file path too deep. What hinted me in that many errors read "Could not find part...
I know this is a very old thread, but it would be great if @brad_ict could share your team experience with SmartSVN. In our case it's about not...
I upgraded my project to 2022.1 yesterday to test the new encoding. On the good side, rendering (or at least recording) is noticeably faster, but...
I managed to implement the solution proposed by @_geo__ here https://answers.unity.com/questions/1243493/invert-ui-mask.html?childToView=1492803 ....
Any answers on this? I'm having the exact same problem. Yesterday the terrains were fine, but today, as I raise terrain, only the one with the...
Sorry for the late answering, Yes, decals are great, and I very much know about the spilling problem. Fortunatelly, decal layers are now...
I need this also. I'm working on a simple example of a wall of boxes falling down when an explosion hits, for the sake of teaching the Sleep()...
Same for me. I could find it in 2019.4.4, but I have just updated to 2021.1.14 and it's not there anymore. We have (and need) lots of particle...
Hello! And thanks for a fabulous tool. I'm trying to create spheres with more than 7 splits, but as soon as I set splits to 8 the model won't...
Also, try to disable shadow casting for grass. I had a 12000 draw call scene from which 9000 where draw calls for shadows. I just disabled...
Very nice! Could you share how did you achieve the effect? A lot of my students ask for a way to do this in HDRP, but I cannot give them an answer...
Did you finally found an efficient solution? I need to render text on an sphere in HDRP, and I'm looking for some solution. My intuition tells me...
I was getting lots of black frames and found out some causes. - Cause 1: objects with scale 0. If an object has any of its scales set to 0, it's...
I just took the steps above and had the SpriteLit material ready. Give it a try. 1) Create the shader in shadergraph 2) (Important!) In debug...
I have a similar situation here with screen space reflections: [ATTACH]
Hello, I finally managed to make LWRP work for Oculus Go. The last tricky bit was to go to Player Settings > XR Settings > Stereo Rendering Mode >...
Getting the same result. Currently on 2018.3.4f1 with LWRP 4.10.0 . It won't even show the Unity3D splash - just black screen. Still haven't read...