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Hi @Thorce I believe that selfplay works even when training multiple agents. I've done it myself. You can do it by specifying training settings...
Hi @Chika-S I quickly made a python script to check the parameter size of an NN model. I hope this helps. import onnx from onnx import...
In addition to tweaking reward functions, it might worth considering utilizing action masking. It specifies that some actions are impossible for...
The both rewards are important to understand agents' behavior, but I would pay attention to the group reward more because it's directly tied to...
This page says that "A positive group reward indicates the whole group's accomplishments or desired behaviors. Every agent in the group will...
Hi, I've posted on how to check Ray Perception Sensor 3D in the below thread:...
Hi, I think here you should use AddReward() instead of SetReward(). AddReward() increments reward by the provided value, while SetReward()...
It may depend on the version of ML-Agents and Barracuda you are using, but I was able to update onnx files for ML-Agents dynamically with the...
Hi, I recently posted on how to check Ray Perception Sensor 3D in the below thread:...
I'm not sure about the answer to your question, but there is another way to speed up training. You can use built environment executable rather...
Regarding the question 1, yes, there is a way to mask specific actions depending on the game situation. You can refer the page below on how to use...
You can check the values from Ray Perception Sensor like below: using Unity.MLAgents.Sensors; private void checkRayCast() {...
In the github documentation below, there are some descriptions on multi-agent:...
Yes, there is a way to mask specific actions depending on the game situation. You can refer the page below on how to use it:...
Hi, I'd like to try to change the number of CPU cores for training as mentioned above. I found where the code is located but cannot find any...
Hi ML Agents community, we developed a playable game demo, in which you can battle against the machine learned knight implemented using ML-Agents....
As the Unity Profiler timeline screenshot attached shows, it appears that a lot of GCs is occurring while myagent's NN model is running,...
I've done that for changing difficulty level for my game setting. Switching NN models on runtime can be implemented by using SetModel method as...
It totally depends on what task you want to perform, in my case I reduced the size of the neural network and the training stabilized. My neural...
Does anyone have any idea on this? I appreciate if if you could provide any pointers.