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Hey! does anyone know if the shaders in this asset work with light probes? Trying to draw on a piece of paper that will be mobile. Can't use any...
That might be something that causes it. I know there was a recent bug report for this. Apparently it was caused by switching between pc and...
Just got to come back to this. It was compression. Thank you so much I spent a crazy amount of time trying to figure it out.
Hello, I've been fiddling with light baking on my scene for a bit. I would appreciate it if someone could point me in the right direction The...
I had gutted my entire project (with source control) to systematically figure out what the GPU usage hit was for me. TLDR, pay attention to GPU...
I can't quite get it perfect. I can totally remove the shimmering by lowering the resolution, but it's not crisp anymore.
I've transcoded my video to half res, and set the Video player's aspect ratio to stretch. It's starting to look pretty good actually. I guess the...
Developing for Quest 2. I've got a 1920x1080 video that I'm trying to render onto a render texture with res 1920x1080. The render texture is the...
The results I got from my previous reply were a side effect of another bug in my app. Somewhere a long the way my app was configured to not run in...
I had to go into the actual project settings file "ProjectSettings.asset" which is in <projectRoot>/ProjectSettings/ProjectSettings.Asset...
Just to answer my own question incase anyone every does a search and finds it here. Somewhere in my git history, the runInBackground line in...
Expected Behaviour: User opens Oculus Universal Menu. App Pauses, but the 3D environment's position and rotation updates. For example, if you...
This is still a probably in 2022 unfortunately. Was running in the editor with this chunk private void OnApplicationPause(bool pause) {...