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Hello Thanks for the feedback, We agree that the feedback for errors is currently not good enough for the editor samples. We will provide better...
This problem goes a bit beyond Unity Gaming Services. For Google play games, using the Play Integrity api is a good way to help prevent pirated...
Hello You can try using cloud save custom data or files to store your chat. I can think of two main challenges with this approach: - Handling...
Hey all, we've just released version 0.1.1 of the API package. API Editor Samples & Tutorials available from the "Services/Api Samples" menu...
You don't sign in the user, you use the token directly with the leaderboard api. You can take a look at the api package to see how this works....
Hello From an azure function, you can use a service account which has a much higher rate limit to authorize the operation. (12000 requests per 60...
The client services docs for client api (https://services.docs.unity.com/economy/index.html) is not properly listing all supported authorization...
The player logic looks fine, I ran something a similar test shown below and it worked for me with the same version of Multiplayer Play Mode. Few...
Hi Can you validate that the GooglePlayGamesPluginDependencies.xml in your project points to the right folder to resolve the...
Hello, This should still work and is the right way to test multiplayer games One thing you can verify if to ensure you are only initializing...
Hi Only the apis enforce rate limits, the SDK does not enforce any limiting The rate limits for player names don't seem to be documented at the...
Hello The Unreal SDK for unreal engine does not support the latest authentication methods like username and password at this time.
What version of Authentication are you using? We removed time validation in version 2.5.0 and above.
That is likely related to your steam project setup. Are other calls to the steamworks sdk working correctly? You can look at the steamworks...
Hello 1) It's a good practice to reset and dispose of the resource after using it 2) The identity value is up to you. It just needs to match...
I'm not sure why this isn't working, you should see error logs if any of the operations failed Seeing how and where this function is called would...
Hi You need to change your early validation, having a cached player doesn't mean you are signed in. Instead of checking if...
The logic looks good and should work. I can see from your logs that you are signing in which is not part of your code example. Setting the profile...
Hello, we have documented this flow here: https://docs.unity.com/ugs/en-us/manual/authentication/manual/identity-management Since your player may...
For a display name, UGS has a unique player name solution if this is something you are interested in. The functionality is available through the...