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Ok, so I upgraded the project to Unity 2021.3.1f1 and the bug disappeared.. so I guess that was just a Unity bug.
I have this odd issue, I have custom editors for 2 component classes - EffectComponentRendererMaterial and EffectComponentTransform. The weird...
@Partel-Lang hey so I actually found a fix for this particular issue. I added the animancer component as a public variable in the PuppetMaster...
@Kybernetik your suggestion was exactly what I needed, thank you.
@Kybernetik thanks for the fast response. I am using Unity version 2021.3.1f1. However, I think that the issue is in the RootMotion - PuppetMaster...
Hey @Kybernetik, I just bought Animancer and started integrating it into my project. I have run into an issue, Animancer doesn't play animations...
Hey @Partel-Lang, I saw that the question was already raised a few years ago. I am looking for a way to get the Animator to work with Update:...
I figured it out! On the Animator component - the Update Mode needs to be set to 'Animate Physics'. Then it runs nice and smoothly in both the...
Minor issue here, but its quite annoying. I'm using the Unity Recorder plugin to make gameplay videos for development/promotional purposes and it...
Using sphere colliders as wheels with zero friction works much better than mesh collider wheels. However, you still run into weird ghost...
Amazing work man! Can't believe this is getting such little attention. All the other free implementations I've looked at are major buggy.
@karl_jones Hey Karl, I think the issue is overdraw. The problem is that my project's URP version does not come with the Render Debugging window...
@karl_jones Did this ever get resolved? I noticed that on my android device the frames drop when I zoom the screen in such that a couple large...
@flogel @chingwa @neoshaman this technique is awesome for terrain. The only problem is that the depth buffer has no information for the terrain...
Hey unity team, this same issue is now happening in Unity 2020.3.0f1, with Universal RP 10.4.0 + Core RP Library 10.4.0. I cannot build to Android...
I've run into an odd issue. I allow the player to customize their cars in my game, they can select different car parts by clicking on them....
I know this is an old question, but make sure your shader specifies #pragma multi_compile and not #pragma shader_feature. When you don't have...
Just wanted to say, Surforge is amazing. This and Amplify Shader Editor are the best assets I've ever bought.
Ah, now I'm getting it. Yeah it seems as though some of the major things Unity provides for performance are simple not that performant, or very...
I think you have it mixed up. LWRP (URP) is the one that has shader graph and editable render pipeline. However I have been unable to get good...