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I've worked around this by manually destroying components in order of dependencies, but there are some circular dependencies (yes, that may be bad...
Hi, I'm having a small problem with Integration test runner. If I try to test anything which has [RequireComponent] on it, I get an error when...
further to this, I've ruled out scene corruption as a cause, since rebuilding the scene from scratch did not fix the problem. One possible cause...
I have more information on my own specific instance of the error. I'm seeing a .cpp and line number. Unknown error occurred while loading...
Hi, I've been seeing this error on android builds recently. I don't see the semaphore issue as reported by MvD. There's a crash log just after...
Hi, I've run a tool to change all of our existing TMPro text to use a base font asset and material variants, as in the video 'Q&A January 2015'....
That's an easy fix, just make it a bridged cast in xcode. The problem I'm having is that if you do this while there are headphones plugged in, and...
It turns out that we're using Morph-o-Matic to create our blendshapes, and that this is what is causing our problem. Does anyone have any...
@Mecanim.Dev I am having some problems with the export/import process. From what I've seen, it's simple, and there's not much I can do wrong....
Hi Jodon, Is there a way to dictate/ predict the order of "top level objects" in the sceneData? I ask because I'm using multiple UI scenes, and...