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Okay I am able to block everything but this message LOL so it must be logged in a different way than standard messages.
Thanks! I haven't tried it yet because this led me to discover that unity's Logger class is not sealed... Now I'm going to get crazy with it by...
Hey everyone, I'm trying to create a message filter for unity's log so that I can filter and remove specific messages from it. I have tried to...
Hey guys, long time no see. I figured out a simple way to create links or LinkLabels for Unity's editor scripts and thought I'd share with the...
Yes, MakeTypedReference is throwing it because if I disable that line of code above the exception goes away. maybe there's another way to A. get...
Okay here's where I'm trying to create the TypedReference : var tr = System.TypedReference.MakeTypedReference(val,...
Hey guys, I'm back to working on my serialization engine and I'm having trouble with creating a typed reference. Let me start with a NOTE:...
The code that I posted in the other link above worked to get me around the problem. But hopefully unity will provide a fix for it soon.
Someone else and I ran into problems when (I think) assigning transforms / GameObjects in the inspector. Check this tread out for more info....
You seem to maybe be starting the coroutine more than once. FYI the same coroutine can be started multiple times, maybe try a bool or the...
Okay this is quick and dirty but it works for me. void Start(){ var all = Object.FindObjectsOfType<Transform> (); foreach (var i in...
Yea Im having some strange issues there too. Let me see if I can't now come up with a solution [A few Minutes Later] Wow this is really weird...
The way you have it should work... And the parent shouldn't be null... Let me see if I can't replicate the problem.
Yeah I knew that the constructor is a glorified method basically but that sheds some light on how C# allocates it's frame steps so thank you for...
Yes if you are using a trigger collider then OnTriggerEnter is the way to go! Good work!
Wow I didn't realize that running the constructor in this case would make that big of difference. (I'm self taught BTW) but thanks for this...
public class SomeScript : MonoBehaviour{ public AudioSource source; void Start(){ //if this script is not attatched to cube then find the...
Hey guys I have a custom inspector script that of course draws my component. When I begin area, the area starts at the top of the inspector window...
you may also look into this : https://unity3d.com/fr/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects Your...
Did you try ...? static GameObject current = null; void Start(){ if(current == null){ current = this.gameObject;...