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Hello! I'm trying to download the Post Processing Stack v2 from GitHub but I can't find the right version that works with Unity 2017.4. In the...
I ended up just getting the player position, adding the ideal lantern position to that and setting the lantern to that position when the game...
I discovered that I need to keep "Resample Curves" checked on in order to use this method of animating objects :P More info here if you're...
I have a simple mesh with child (lantern with hinged door) which I exported from Maya into Unity with out animation. I used the same mesh in Maya...
I'm trying to attach this lantern to my character with the character physics joint so there is some secondary movement while the character walks...
Okay looks like this works! Just using three this time and adding them together instead of doing the lerp. [IMG] Thanks for all the explanation...
I think I understand; lerping between the colors doesn't really work the way I expected and I'm not getting a true blend of color but instead it's...
Hey there! I created a simple vertex color shader inside Shader Forge based off the example they have on the wiki page here: Acedikmo/Shaderforge...
Hey there! I ran across a post on the Hitbox Team website about colored light cookies with volumetric light. I'm trying to create a scene with...
Someone on Twitter was gracious enough to help me through this and he came up with the solution. A material which tiles as the object is scaled...
I tried replacing the World Pos. node with the Object Pos. node (I think that's what you mean) but the texture does not display properly. It just...
Okay then. I better not continue that way. I'm trying the triplanar mapping method now from this thread:...
Could someone help me out with this shader I'm trying to make? [IMG] I'd like to get this shader to keep the texture the same size despite the...
I found the solution in this thread! https://forum.unity.com/threads/humanoid-rigs-and-extra-bones.360979/ When I looked in the mask drop down in...
Hello! I created a humanoid character in Maya with animations and imported him into Unity. I gave him the humanoid rig and split up the animation...
Hey there! I've seen that pose before. I think it was when the scale of my character rig didn't match the scale of the animations in the import...
I'm making a moth particle with a sub-emitter intended to look like the moth lands when the first particle collides with a 3d object in the scene....
@beffio I'd like to use the dithering effect with pattern and color palette but I'm trying to have a similar color scheme to what I already have...
I don't know much about Max but from my various brushes with Max forms on this topic I surmised it uses something called "Smoothing Groups" to...
Yup! Thanks correct. Although I have tried unlocking the blend shape vertex normals before exporting but that doesn't have an effect on the...