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Thanks for the hint. I ended up invoking the initial addition of the transition USS. Can I set this thread to solved somewhere?
OK thanks! Basically the magic happens with .AddToClassList(). My problem now is, when I add a style with transition to root element, the effect...
I can't figure out how to trigger a transition of a different visual element. Like, fly in some sub-menu on a click ob a button. There don't seem...
Hi everyone, stupid question... I'm using the standard NetworkLobbyManager script. What is a appropriate place to put this magic line in?
Is there a easy way to get player objects without searching for name or tag?
I'm trying to reference my GameMaster script in my player script in the Start() function. But I'm getting a "Object not set to an instance" Error....
I am trying to spawn my playerprefab as npc so it has the "npc" tag and disabled InputControl. Something like this: Void SpawnBall () {...
Yea that might work... But silly question: how do I get the right player or connection for that fnction?
Since we are on the NetworkServer.Spawn topic... Say I unspawn a player on defeat via NetworkServer.Unspawn and disable colliders, renderers and...
Another questions: what will the behaviour of a SyncVar be if no authority on NetworkIdentity is checked? Will it still be synched or do I have to...
It could be a bug, so I try to write another script to reproduce it. Because Syncvar in other scripts works fine.
Hi, I have same issue. The SyncVar from Host isn't synching to other client. And the SyncVar Attribute is not shown in the inspector. What does...
Ok, thanks for clarifying. I noticed that when NetworkIdentitys' Server Only is checked no client functions are executed. Is this correct? So I'd...
Oh nice to hear, I go check it out
Is it a good idea to make a player with Server authorization via Networktransform? I.e. set “Server Only” bool in Network transform to true? The...
I am trying to convert the standard RollerBall into a simple network player object. The goal is to make players react to one another’s physics....
Try to add more mass and drag to your blocks. You also could add fixed joints between blocks and set a break force to them. So blocks are only...
Can someone please explain to me how exactly a Joint drive works? It has three parameters: Spring, Damper, MaxForce But how exactly do they effect...
Yea, I'd like to know that, too. Tried it few times but allways get an error. Am Idoing something wron or is it just impossible?
Nobody? Noone has that issue anymore?