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I'm well and truly stuck here. And the input debugger immediately disconnects when I try too see what's going on in the android device :/ If...
Thank you! This seems like a perfect solution for what I'm going for. I feel like I'm missing one final step, though. I can assign the different...
Hello! I'd like to use the orientation of a device to drive a 'Move' action. I started with the default input asset and tried to add a sensor to...
I was having trouble getting the above approach to work, but eventually figured it out. For the benefit of anyone else hitting the same issue, the...
Hi! I see two sessions on the GDC schedule for friday that seem to be saying very similar things, but with different presenters and audience...
Thank you for the update! Has there been any additional consideration for a separate unity forum space for the new mutiplayer stack? Or a more...
I was encountering the same issues as above, and tried all the suggestions mentioned here with no luck. It was still taking a long time on around...
Awesome, thanks! :)
I know it's still being explored, but in the meanwhile, @MichalBUnity would you be willing to share the simulation socket you talked about in the...
I get the frustration, this is still very early code and information is kinda fragmented right now, but the folk working on this do seem to care...
Would it be possible to make a separate forum for the new network stack? I know the staff are keeping tabs on the sticky threads (thank you!) but...
[ATTACH] A long while ago, someone on the unity subreddit shared a cool tip for cloning unity multiplayer projects. Rather than constantly...
@ssartell That is well done, thanks for sharing! It's really exciting to see these examples come together :) I'm curious, how did you retrieve...
This should get you started on a list of usable nodes: https://github.com/Unity-Technologies/ShaderGraph/wiki
@Andy-Touch that is amazing! These will be super helpful for all kinds of effects, thank you!!!
Thanks @Peter77! I got super excited to try your fix, but the issue still exists for me. Are you using the new SRP? Also thanks @LeonhardP for...
Sorting options for the projects would be great! +1 for that! Also, it would be nice to sort the unity version numbers in a more human-friendly...
I reported this as well. In my case it was caused by the rigidBody component. An otherwise empty scene will have the performance spikes if you...
HUZZAH! This makes my day :D
@Andy-Touch, would you happen to have any info to share on creating custom nodes? I'm super curious about the abilities we'll get from that.