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Always thought it was one of the extensions messing up with the theme. But "By design"?! WTF Yes, why, I love paying 2k USD a seat for a software...
Hi, Had you have any progress with this? Encountered the same exact issue: demo release, rare crashes with exactly the same report - but I've...
Yes. It's the most annoying Unity 'feature', making it a physical pain to work on a more or less significant project that takes a few dozens of...
Here are some notes taken during an attempt to upgrading my project to HDRP, using ShaderGraph 6.9.1. General issues: Extremely unstable. Can...
Seconding this. Far as I understand, currently I have to make a subgraph 'wrapper' around the custom function node and use it to have a sensible...
And a very quick, very ugly, but actually sort-of-completely-valid-i-guess solution with a minimum of code. From the manual. So: Take the...
Did you try it? I'm trying it right now, but for no success. What I have is using UnityEngine; using UnityEngine.SceneManagement; public class...
Ah, I see. I still had hope for a magic solution :) It is crazy that such a critical bit of info is nowhere to be found in Unity guides. It's the...
By 'solved', do you mean you managed to mark the scene as active before scene's objects got an Awake() call? I just tried this in my test...
Game has a Main scene and a Map scene. I load Map scene additively to the Main one. Counterintuitively, but by Unity design, Awake() on Map scene...
Having some problems with 8k billboards: a decent tabletop rig handles 4k just fine, but 8k consistently results in a crash during baking. I guess...
Thank you again, this is very helpful!
Thanks! And one more question: would it be possible to release a gif or a video with the tree impostors with the camera orbiting around them? In...
Is it possible to manually modify the runtime impostor shaders, as in "directly tinker with .shader files"? Or are they in ASE-only format? I...
Bump, I guess? Having two sets of keys is not an answer at all. A game with a complex control scheme must be tested with a specific set of keys...
That would be really awesome. So, just like with the usual forward rendering, it will cost a pass per each light affecting forest? Is it...
Hi! TF3 feature list so far sounds extremely sweet. Any chance we see release this month? That feature with multiple shadowcasting lights - do...