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this is great thanks for adding this :)
some more weapons stuff here :) [MEDIA]
[MEDIA]
yea thanks John G i was going for something like ofp. my networking code is custom its taken me 3 years to develop it. i could explain a bit...
Here is another video: [MEDIA] could use some feedback :) i made this with free version of unity and blender. im using a new c# framework i...
FIX: ok here was the error: when in blender, attaching the animations through dopesheet with f indicator has some confusing behaviour. to...
i figured it out i have to figure out what i did different in blender when i exported. it seems to have been an error on my part, sorry guys.
I am all of a sudden having a really difficult time exporting a rigged/animated character from blender to unity via fbx format. Only 1 of my 5...
this is broken. its a bug, im pretty sure. someone needs to be made aware of this, and why isnt there more people chiming in on this?
this may be a bug im gonna get to the bottom of this. i'm having a hard time importing animations in several formats it looks like the...
[MEDIA] I've been working on this a couple days using a new framework. Thanks for checking it out :) Espen
[MEDIA] Theres information and a download link once you watch the video.
Thanks, I was just doing some more reading on it and next time I submit one of these reports I should be squared away with the case number.
I just submitted the bug report. Unfortunately as I submitted it I did not see any kind of number. I submitted it through the Unity Bug Report...
Thanks for the response. Yes I'll try to get one uploaded very soon, cheers. Espen - Gooncorp
"Attach to process" and "Add breakpoint" is still broken in source debugging in Monodevelop 4.0.1 and Unity Version 4.5.4f. I repeat this is...
they claim this is fixed in 4.5.4 but there are people reporting this in 4.5.4 if you look at other threads. this is a broken feature as of TODAY.