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I know in unity, it can detect .dll and use it. But in some case, the scripts are attached to one gameobject/prefab etc, what I mean is can we...
Hi, I got one question here, for many cases, you need export your stuff to others, but sometimes, you don't want others see your script codes....
let me explain more clear. when I use TextField to get user inputs, the return back type is string. if user inputs are english, then everything...
Hi, I got stunt here. Every thing is ok on my Instant Message GUI if in English, I used the TextField to get user input string. But if user...
Hi, I used below codes to catch some GUI events, all works except mouse move. I don't know why. switch ((int)Event.current.type){ case...
Oh...kay, let me re-design my UI. Thanks anyway.
No one knows about this? What I want is just know if user is typing in the textfield which is made by GUILayout.
hi, I am using GUILayout controls, didn't create gui control my self. Now I want to know when or whether user is typing in textfield, or...
I have one simple test about mouse input. I used both input and event way to catch mouse click, one insteresting thing happened, when I click on...
en.. I have considered this way, it should work theorerical. But in my case, there are several windows, they are draggable and are dynamically...
This is one solution but I think it can be more flexible. For example, there is one user instant message window, when user click on the textbox,...
No one knows? I think this should be common case when develop one game. You must figure out what is user clicked on, on the gui or on one 3d...
Hi, I used mouse click move in my game, use raycast to identify where to go by transform click point on screen. Here is question now, I added gui...
hi, my question is, I do some stuff/changes in my level A, then I go to level B. after I go back to level A, I want all the changes I did before...
It works, thanks a lot:)
seems should work. let me have some test.
Hi, I got one question here, I guess maybe some others also met such problem before. In online multiple players game, of couse your player...
thanks both of you:)