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Thank you for replying. I did add it but had the same result. So I thought since I am trying to access internal storage, MANAGE_MEDIA might be the...
Hi, I've been trying to access internal storage from within my unity app. At the moment I am mainly trying to access a file that is available in...
@VladVNeykov Thank you so much. Worked like a charm. I understand the execution order now a bit better as well.
Hi, I've been trying to use point cache tool to generate points from a mesh and spawn particles using its position. Everything goes well except...
Hi, I just ran into same issue that it is only showing near the camera. I am trying to make it for Mobile. I have tried creating it through "Quick...
Thank you.
Yes you are right. I tried to test it with static object with the information and knowledge I had of ECS and there was no impact. After reading a...
Thank you. It helped a lot. now I can test it.
would the result be any different from using static batching and culling?
Hi, I've just started with the ecs and I wanted to know if this system will also affect if you have a large city with lots of buildings but...
Thank you for the reply. I tried what i could see might be the issue but it didn't work so instead I created new scripts and distributed them on...
I've recently started getting an issue with xcode removing one of my "gameObject" while unloading unused assets to reduce memory usage. The...
Oh i see. i head there was a petition for that. Oh well. actually that animation looked pretty. may be they could add some animation to powered by...
Hello, Im using Unity 5.3.4f1 personal edition. But in my games i still see "Powered by Unity" splash screen. What do i need to do to see the new...
Hello. if anybody is still having this issue, i added the dependencyList.Add ("DeviceInfo.framework"); , But the issue is the DeviceInfo...