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Yes it's time-dependent in that way. It only affects rotation though so that would be easy to reset when you re-enable. Jiggle's internal torque...
Oh wow, I had to look up Verlet Integration! So I guess the answer is no, it's not Verlet Integration :P Jiggle performs a very cheap...
Hi everyone, I've updated Jiggle with a few very minor fixes, they're live now on the asset store: - You no longer have to move the...
You need to declare the variable. you can do that as you're instantiating your teddy bear: var CurrentCharacter =...
Hm, moving only hands and gun is a bit more complicated than this. You'll need to use either an IK system (available on the asset store) or set up...
Yes you would have to put catch code almost everywhere. It's not really an elegant solution but as Joe-Censored said it's not desirable in most...
You need to add some form of acceleration to it. Here's a very simple example: private int current; private float currentSpeed = 0; //...
I think it's kind of the point that Unity keeps running in this case, otherwise it would be much harder to debug your project. If you want the...
That's actually a very common way to do it, the trick is just to figure out which objects to show and when. Depending on what your game is like...
My guess is that you're right - it's indirectly caused by your IK. Typically an IK will be baked down on animation export, which will generate a...
What eatsleepindie said. It's a shame Unity doesn't prompt to recover a scene after a crash the way Maya does for example :( Going off on a...
As previous posters have said, this is a side effect of parenting objects to other objects that are scaled non-uniformly (as in, they're scaled....
Hi everyone, I just wanted to give you a heads up that I've uploaded an Update to Jiggle 1.1! Changes include: - A better way of dealing with...
Hi everyone, it's been brought to my attention that there's a bug in Jiggle when you're trying to build the game for an external platform (File...
Thanks, I'm glad you ilke it :) Let me know how you go when you try it out, I'd love to get some feedback. In the meantime I'll keep trying with...
Thanks so much for the feedback! And thanks for posting the link, I completely forgot :) I'll work on getting an example with a player-controlled...
Hi everyone, I've just released my first asset on the store. Jiggle can add secondary animation to just about anything, with as many features as...
Hi guys, I've been banging my head against this for a while, maybe someone knows the answer? I'm trying to put together a camera shader that I...