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I am working on a projec with single side walls. Is there a way to enable the overlapping fence / walls fixed in this patch? Could you please let...
Found another bug on iOS: IndexOutOfRangeException: Array index is out of range. at MeshCombineStudio.MeshCombineJobManager.ExecuteJobs ()...
I fixed this by changing the file name of "MeshExtension.dll" to "TestDLLUnity.dll".
I am building on iOS right now.
Hi, I just tested this new version of mesh combine today. It works great in unity editor. Thank you for making this update. However, when I try...
Hi, The AI companion and AI enemies are jittering when they follow the player in between the camera. Is there a fix for this problem? is this...
Hi fffMalzbier, I change Auto Graphic APIs to false and removed openGLES2.0 from the list. Now it's only running Metal on my iPhone, but the...
Hi Everyone, I baked lightmap on my Mac and the result is fine, but when I ported the game to iPhone, the lighting (only lightamp, light probes...
Hi Invector team, I have been using your melee combat asset for about one year now. I have to say I love this asset so much! I am working on a...
Hi, I am currently working on a soul-like game. I want to great large boss monster with per bone collider, so that the player can walk under tall...