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not exactly of course but something along those lines
Searching for tags would use much more resources. Your manager should be a “Singleton” that has a reference to each player. Basically have the...
Why would you use tags when you have the players already referenced in your manager? Also, to resize an array you use System.array.resize or...
The best part is you told us the solution. I love when people do that
First of all, you can change the size of an array. It takes some time (minuscule obviously) but you can just do it when ever someone enters. I...
So, I posted this on answers and no replies. I figured I'd try here to see if anyone has had the same issues. Normally I make my models in...
Well, I just tried it again and it did create it that time. It didn't before however, that is strange. Of course, I could have missed the file,...
This is saying it sometimes does . https://docs.unity3d.com/Manual/WindowsPlayerIL2CPPBuildProducedFiles.html when is the time it does? And why...
Where is GameAssembly.dll? The only .dll I know about and that was created was the UnityPlayer.dll
I added my compiled executable and proper folders and .dll to an installation builder and built an install file. When the installer was used to...
I said in my post 2019.2.0f1. Well, I'm getting an error when I run the game. I forget exactly what is said now but it was short. Something like...
Where in the file do I put this? I've tried it at the beginning and the end and I get an error saying the il2cpp did not run correctly when I try...
I’d like to know how to change the damn material. I’ve tried everything it seems.
I agree with Vakabaka, however, I would make a void and make the collider do whatever you want in an animation event. That way it is timed...
OMG Vakabaka! I just discovered what the issue was. When I first started making this I for some reason put a copy of the script on my player and...
working beautifully now. I must say, I'm completely dumbfounded. It makes no sense to me, like I said many times already but now my blood pressure...
Thanks for tagging along with me and giving me the idea to look at the close button. Whatever the reason I'm putting it behind me and moving on...
well, it's working now without the saving automatically, but it doesn't make sense to me. There's something somewhere that is causing it to do so,...
but you know what. If it saves them from the save button I'm fine with that.
OK, looking at the json file. I can see that it is indeed saving the keycode when I click save, but reverts back to the original when I close the...