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Same with me, not sure what is causing the issue. I seem to get the "task.rasterData.vertexBuffer == NULL" intermittently in editor mode. This...
I'm not sure if this is a bug or if I'm just stupid. For some reason, I seem to be unable to access the vertex position within the fragment shader...
That's a bummer. Is there anyway to edit mesh colors using MeshRenderer.additionalVertexStreams then? Would it work if I set TextMesh.color to null?
I want to edit the vertex colors of a TextMesh's mesh so I can create gradients and change text color by letter for cool animations/ fancy...