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Hi, i'm trying to make this shader work on our eye mesh with a 'Skinned Mesh Renderer' to be able to make it rotate with bones. But if the...
Hi @olix4242 , is there a solution for the 'HQ Stereo Stitch' problem? please :)
Hey, I got another problem with the 'HQ stereo Stitch' ?
Ok, so it worked just by re-downloading the plugin. x)
Hello, got a really simple scene with VR Panorama cam in HDRP. I overrided the 'auto exposure' with a fixed one but it's a different problem......
You make it work in HDRP? I'm trying to figure out how... I tried to add the modificated lines from the hacked standard to a new 'Lit Hacked'...
Yes. To see the difference, you need to duplicate your mesh and materials. One with default materials and the other one with the DQ materials and...
The script work only in play mode. Your configuration seems to be good.
Hello, I got the same errors as @ina when I try to build on xcode... 100+ errors.
This should work: private void Start() { StartCoroutine("myCoolBundle.unity3d"); } AssetBundleCreateRequest...
I had the same problem and I had to update visual studio to 15.9.6. And solved.
As I understand, you want to detect if the ball is just on the right OR on the left side? In this case you just need to take care about the x...
yup, if you want to try it on ios platform, playing it on ios platform and Editor won't have the same result. BuildSettings -> ios -> put the...
Hi everyone, So I have a problem when building for platform: Windows x86_64 My app. is downloading 3D characters from a server and I got this...
I'm just trying to find the answer to this weird fact... I actually tried both and it's exactly as you said...I prefer the rotationRate method but...
So I found the solution and that's LOL. So I had an UpdateCollider() function that updated my collider when I crouch and stand up. void...
Hi, So this is the situation : - I have one character with a charactercontroller and a rigidbody. - This character is in an environment with a...
Hi, I'm working on Unity 5.2.2f and i'm on an AZERTY keyboard. When I compiled my project on webGL, the '@' character (ALT + 0 on azerty) is not...
Hey, I just looked the same page http://docs.unity3d.com/Documentation/ScriptReference/Animator.SetIKPositionWeight.html. I found a solution...