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I forked then cloned. I plan on using github for my changes.
Just FYI if someone is just starting out. gitlab clone resulted in about 38GB disk space used. Took a while even on 250 mbs.
try miccontrol2 asset, though you could make your own variation with a few simple googles..
Rolled my own solution: int GetEventPos_FromEventEmitter(FMODUnity.StudioEventEmitter _eventEmitter) { FMOD.RESULT res; int...
I think you need to build your event in fmod studio. In FMOD Studio add your audio to a track and create a parameter to control the pitch of the...
I cant figure out how to get the "current" position of a playing FMOD event. I understand from docs that I can use...
what you described is an equalizer. Cutting and boosting specific bands of frequencies is easy. You can do it right in the editor by adding an...
maybe you dont have colliders on the other thing? the colliders are set as triggers? try name.contains("Plane") instead of name="Plane"
The issue was indeed caused by dodgy hardware. Not a unity issue at all
oh.. found this.. http://answers.unity3d.com/questions/915784/is-it-possible-to-route-an-audiosourceclip-to-a-sp.html
http://docs.unity3d.com/Manual/HOWTO-ImportObjectSketchUp.html
if you take out the "&& ThrottleIdle.activeInHierarchy==true" does it work as expected?
maybe, but I KNOW you can expose the group volume level parameter by scripts. So you should be able to script a cross fade between mixer groups....
I just started working with mic input and have been searching for confirmation that Im doing it right and that something else (dodgy driver etc)...
A compressor on the MASTER mixer track will get real close to a limiter. Instant attack and infinite(never) release. Another consideration you...
OK, the problem seems to be that rotating the table does not rotate the navmesh. In fact it seems that such a thing is not possible with a...
Forgive possible double post. I posted a very similar question in Animation, but further testing suggest it is a navigation issue. Using Unity...
I think maybe I should have posted this in Navigation forum. whops
Hi all, I imagine this question has been answered, but I dont know the right terms to find the answer, any guidance appreciated. Using Unity 5.1...
is this a project your trying to migrate to the new Unity built in VR support? I had similar errors until I remove ALL the old Oculus OVR code...