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Just had this problem too. Fixed by copying the "com.autodesk.fbx@2.0.1-preview.1" folder to my Assets folder, then uninstalling the FBX Exporter...
Thanks for the info, I'll take a look when I get to upgrading.
I'm not sure, I haven't tried in newer versions.
@jermerqua03 It's strange to get no texture at all. Before writing this script there were always textures, they all just looked at bit off. If you...
Sorry, I've been away. This script wasn't released in any officially supported way, however. It really is just "as-is", and is somewhat brittle...
First, be sure you are using the latest version. Also, note that this script only works with characters exported as FBX from Adobe Fuse CC (Beta),...
Update to fix problem when textures are reimported e.g. by copying the imported character folder to another computer, or pulling commits of...
Note that the folder in the above image was created by Fuse when exporting textures specifically designed for Unity. The FBX files contain...
Here's an example of a character created in Fuse called "FemaleScan1b". I'm not sure this will help with the script. The script assumes you are...
Yeah it is a problem. As I said above, this script is designed to work with the textures exported from Fuse, not the textures that are within the...
Yeah, this script is designed to work with a character that was created in Fuse, then uploaded to Mixamo, then downloaded again. Fuse can export...
Glad it works for you :). My main problem with it still is that I can't work out how to automatically set the model to Humanoid during import....
Updated to correctly handle non-alpha hair.
Updated to handle masks (partially), gloves, shoes, hats.
I've made a script to import from Adobe Fuse CC (Beta) into Unity 5. See...
I have made a script that imports characters from Adobe Fuse CC (Beta) and makes the necessary modifications to the materials and texture maps....
Same problem. Have parent object with x scale = -1. Want to set child positions and rotations, but positioning is not mirrored, and rotations get...