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Cool! Does the terrain modification can work in game and in real-time ? Thanks in advance.
Why only in editor ?
Considering the benefits of ECS and the fact that it’s going to be the default way to develop, I would suggest (at least I hope) that you begin...
Is this only in the editor or at runtime too? ------ On another notes, I have the same problem as others with the VS output. A prefab will do it....
I think You need to use the ground node as a mask for your rocks.
Hey, Did you enable the snow/glitter in one of the demo? (I didn’t see it)
Cannot wait!
Do you have an ETA?
Awesome!
It will conform to the terrain?
Biome too. Thx
Any plan to support ECS in the inspector ?
GL for the GDC guys!
Wow. I am really impressed. Awesome work!
Yeah too jittery, in my opinion too.
that's not what I meant. Imagine something like that, instead of rocks it's mountains and hills that are scattered : [ATTACH] Each edges of...
hey @Wright I have difficulty to blend borders of stamped height map that are scattered next to each other. I would like to weld those stamped...
Do you have a link for the crater?
a bit late for me so I will have to find a way with current generators. Keep up your awesome work. Your asset is just incredible.
I expect to be able to be able to conform à spline to a terrain and carve the riverbed bellow the spline. For road a little bit of carving but not...