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It took a long time for me to locate this. Finally glad I found it. Does this cause any issues using the debug menu? Should I re import my models...
I was bad about documenting fixes. At the time, this was an annoying issue and I finally fixed it. I can't remember the fix, but here are my...
I've run into this issue at least 4 times over the past 10+ years. It generally happens after an update or change. The fix for me is always...
So, this was not an issue with moving objects with a parent. They move fine. It was an error in the move script that moved the objects along the...
Fixed it. Even though the parent object containing the move script doesn't have a collider on it (child objects have the collider, and the...
I have an occluder script on multiple objects in the scene by detecting a boxcollider attached to my moving player. All objects work fine, except...
I figured out most of this. So this is basic shader stuff. I added sample.cube map and just added the same cubemap I used for the overall scene....
Hi, I have a custom reflection probe and I only want to apply the reflection to the specular part of the material. I have a shader that removes...
It's difficult to say (because I am not an expert). Here are some things I try: Clear Baked Data (stale data can cause this stuff, especially...
I've been using URP and Quest for a while now with no issues. My polygons are under 50k per rendered section of scene and I have baked lighting...
Took a while, but I solved it. In Unity 2020.3 (and probably other versions), under lighting settings make sure "Min Bounces" is at least 1. Any...
Without using post-processing, can I make a material in shader graph that will apply the emission to surrounding objects. I'm not looking for a...
I like that. Simple, fun, and weird!
I see. I was going off tribal knowledge of "never use screen space in VR, make everything a 3d model." I'll have to test this as I use this method...
A quick update: This issue went away after updating unity.
Good point, I wouldn't use screen space. I would create a 3d plane and parent it to the front of the camera. I use shader graph so I have to...
I just decided to create the extra geometry to fake normals. I deleted all normal textures to finish the project. The problem was I was getting no...
Definitely trying this. My scenes are underground and this will help. Thank you.
I understand that specular is not baked in, but a roughness should be, and it is, just very faintly. I dug through the pipeline setting and normal...
Unity 2019.4.13. URP Shadergaph created shaders with a SampleTexture 2D set to Normal with normal strength node. Whether I use Shadowmask,...