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Can you submit a support request (using the Support link near the top of the page at https://dashboard.unity3d.com/lobby) so that we can get your...
The Lobby Code is _usually_ intended to be shared manually (e.g. you're in a Discord voice chat with your friends, and you're just saying it, or...
Sorry, I missed your response. Glad you figured it out, the cause of the deadlock was line 6 of the ShowLobbyList function. The .Result is a...
This forum is specifically for the UGS Lobby Service. I believe that you're asking a question that's related to Photon which isn't owned Unity,...
My recommendation is that you add something like #if UNITY_EDITOR around the code block so it'll only be in use when running in the editor.
We are making a change to the Lobby service to improve the user experience for a certain error edge case. Currently, if you make a JoinByCode...
Like you said, this is pretty burning edge, so there are some issues to be expected. When you say that you can't get it to work can you help...
There are a few scenarios where using an await in C# can cause a deadlock (see this article for some details). This should be unrelated to the...
Nope, the LocalLobby stuff shouldn't have anything to do with caching an auth token. That's all handled under the covers by the Auth package, so...
Hey Matt, thanks for the info. We're trying to hunt down an issue with one of our libraries that's resulting in these unexpected 401s. We don't...
There are two roles that your Service Account needs to modify policies - Player Resource Policy Editor and/or Project Resource Policy Editor -...
Not yet, there will be something added to the dashboard eventually (not before April though). I spoke too soon about the CLI. That should be...
Based on the log file you attached, the host of the created lobby is Player B (hostId = "pMtFfT9f76VpJGhD3zDHeEWYaYML"). So the quick join is...
When you are creating the Lobby, you are setting the visibility of "Map" to public, but when you are updating it, you are using the visibility...
The Lobby SDK will not automatically make any scene changes or other in-game updates based on someone joining or leaving the lobby. Do you have...
Okay, just to clarify there are two things you want to check: * Is the service enabled/disabled for this project * Is the service currently...
Closing this thread. See the thread in the Lobby forum for additional discussion or questions.
(Response duplicated from the Lobby Forum) Your best bet for something like this is to use the Remote Config service to pass a flag to your...
Your best bet for something like this is to use the Remote Config service to pass a flag to your clients and tweak the behavior based on the...
Hmmm.... let me discuss this with the team and see what they think. Do you have an estimate for the approximate size of the data you need? The...